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LuaCsForBarotraumaEP
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76f5c099edf69e186e7701a50d29c868bd85ba49
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
Animation
T
History
Joonas Rikkonen
60ad5ed3fb
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
..
AnimController.cs
Let players choose to grab onto the body's torso!
2017-12-08 13:47:27 +03:00
FishAnimController.cs
Fixed some inconsistencies and oddities in physics-handling code
2017-12-15 18:11:00 -03:00
HumanoidAnimController.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00
Ragdoll.cs
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00