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LuaCsForBarotraumaEP
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76f5c099edf69e186e7701a50d29c868bd85ba49
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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History
Joonas Rikkonen
ff85400f01
Removed hard-coded path to humanhusk (now the huskified human config is found based on the name), characters with severed limbs cannot turn into husks.
Closes
#243
2018-02-05 15:55:32 +02:00
..
AI
Fixed a "sequence contains no elements" exception in IndoorsSteeringManager
2018-01-26 17:28:48 +02:00
Animation
Reverted
b26b6a74
. Making stunned characters receive damage from limb impacts caused them to suffer excessive amounts of damage when falling or getting thrown around when the sub hits something (e.g. a moloch attacking a sub could easily kill crew members by bumping the sub and falling down the stairs was often a death sentence). In general I don't think it's a good idea to apply impact damage from limb impacts, because the limbs may occasionally move or rotate at very high velocities due to the animations.
2018-02-05 11:16:03 +02:00
Jobs
Some more hard-coded text removal
2018-01-31 19:01:48 +02:00
AICharacter.cs
Added a Character.AddDamage override method that does damage to a specific limb instead of the limb closest to the source of the damage. Projectiles and melee weapons now always do damage to the limb they hit, even if the center point of some other limb happens to be closer.
2017-12-05 18:03:00 +02:00
Attack.cs
- More gore particles when severing limbs!
2017-12-29 21:06:11 +02:00
Character.cs
More gib particles when characters get crushed by pressure
2018-01-25 13:56:39 +02:00
CharacterInfo.cs
Character.DisplayName looks at the Card slot directly instead of finding the first ID card in the inventory and seeing if it's in the Card slot. + reduced nesting
2017-12-17 22:38:21 +02:00
CharacterNetworking.cs
Fixed occasional invalid object header errors when attempting to send a status NetworkEvent for a character (easy way to reproduce was to kill multiple characters during the same frame with an explosion).
2018-01-16 17:02:01 +02:00
DamageModifier.cs
Removed DamageSoundType and replaced it with a string "tag" instead to allow mod creators to create custom damage sounds
2017-12-30 13:46:59 +03:00
HuskInfection.cs
Removed hard-coded path to humanhusk (now the huskified human config is found based on the name), characters with severed limbs cannot turn into husks.
Closes
#243
2018-02-05 15:55:32 +02:00
Limb.cs
Merge branch 'master' into moStuff
2018-01-09 10:38:06 +02:00