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LuaCsForBarotraumaEP
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75d047b57e4bba493b91db82e785284af40626ec
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis
75d047b57e
Item position updates include whether the physics body is sleeping, clients disable sleeping bodies
2017-02-22 21:27:52 +02:00
..
Components
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
CharacterInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
Item.cs
Item position updates include whether the physics body is sleeping, clients disable sleeping bodies
2017-02-22 21:27:52 +02:00
ItemInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00