741e26251d80297f53519891d7fd3992d197ecb0
Added tags to Status Effects, which also allows for fancy stuff like checking for tags over duration elements for more interesting interactions. Adds "stackable" variable which dictates whether or not the same duration/delay effect can be applied to the same target(s) at the same time. This is a bit imperfect at the moment. Adds Chloromydride which is a non-stackable chem stabilizing critical health which stops its effects once the health is stabilized. TODO: Remove target from Targets if he already has it, and if targets becomes empty, return; TODO: Conditional tag-checking and status effect tag-checking, plus more "special" checks like SpeciesName and other non-serialized options. TODO: StatusEffect Cancel component to stop delayed/duration effects
Barotrauma
Copyright © Undertow Games 2017
Before downloading the source code, please read the EULA.
Links:
Official Website: www.undertowgames.com/barotrauma
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
Prerequisities:
- Visual Studio with C# 6.0 support (VS 2015 or later recommended)
- MonoGame 3.6
Description
Languages
C#
63.2%
C
26.8%
C++
5.9%
Shell
1.1%
Makefile
0.8%
Other
1.9%