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vlad.os/LuaCsForBarotraumaEP
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73fc0cf724c46854e419cdfbfd197ceee13b1dd5
LuaCsForBarotraumaEP/Subsurface/Source/Items
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juanjp600 73fc0cf724 More security checks
This actually looks pretty bad, not gonna lie.
2016-08-28 19:54:31 -03:00
..
Components
More security checks
2016-08-28 19:54:31 -03:00
CharacterInventory.cs
- included wrap_oal.dll in the build (may help with the OpenAL exceptions?)
2016-08-22 21:06:01 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
More sanity checks to make sure clients aren't doing something they're not allowed to:
2016-08-16 17:56:33 +03:00
Item.cs
More security checks
2016-08-28 19:54:31 -03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
Cargo spawns at the floor of the cargo room, item configs are fetched from the prefab instead of reloading the config files every time when placing an item
2016-07-16 16:12:34 +03:00
ItemSpawner.cs
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
2016-07-29 18:38:42 +03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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