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LuaCsForBarotraumaEP
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6eba16ff4e1844003e4e7f11615bbddfa5619f88
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
/
Holdable
T
History
Joonas Rikkonen
264015346d
Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round.
2017-08-03 19:29:27 +03:00
..
Holdable.cs
Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round.
2017-08-03 19:29:27 +03:00
MeleeWeapon.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
Pickable.cs
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Propulsion.cs
Updated to MonoGame 3.6 + Directory refactor
2017-06-27 09:52:57 -03:00
RangedWeapon.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
RepairTool.cs
Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
Throwable.cs
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00