Joonas Rikkonen
264015346d
Clients ignore messages about attaching an item to a wall if the item is not attachable, and don't drop the the items before attaching (because it disconnects all connected wires). The spamevents debug command didn't work correctly because of this, and I'd imagine that the latter could have caused wires to drop from some attached items when joining mid-round.
2017-08-03 19:29:27 +03:00
Joonas Rikkonen
d5e2b202d1
Repair tools can be used on bodies with the CollisionLevel collision category (-> ruins can be cut again)
2017-07-31 18:00:36 +03:00
Joonas Rikkonen
2090bbf04e
Platforms or stairs don't obstruct RepairTool raycasts (-> improperly placed platforms/stairs don't prevent fixing walls)
2017-07-27 20:15:58 +03:00
Joonas Rikkonen
431e5bb9b8
Attachable items are always attached by default when adding them in the sub editor
2017-07-25 21:53:57 +03:00
Joonas Rikkonen
56e04823f1
Logging when players attach items on walls or detach them, null exception fix in Throwable (picker is set to null in Item.Drop)
2017-07-17 23:28:46 +03:00
Joonas Rikkonen
575b643c62
Added "user" parameter to Inventory.PutItem and Inventory.TryPutItem. + More descriptive wiring logging: the logs don't list all the wires in a connectionpanel but only the changes a player does to the wiring. Disconnecting wires by picking them up and wiring done by the host are also logged now.
2017-07-17 23:27:31 +03:00
Joonas Rikkonen
045a48cc33
Logging item throwing and which items are contained in items characters use on themselves (e.g. which meds are inside a syringe)
2017-07-09 21:52:13 +03:00
Joonas Rikkonen
e0c10860ba
Fixes to holdable items again: items can be attached outside hulls in the sub editor, but not in-game
2017-07-09 20:23:14 +03:00
Joonas Rikkonen
2598bb1bd3
Fixed attachable items becoming detachable without any tools after they've been detached once
2017-07-08 18:32:21 +03:00
Joonas Rikkonen
bf5a0746ad
Merge branch 'master' of https://github.com/Faerdan/Barotrauma into Faerdan-master
...
Conflicts:
Barotrauma/BarotraumaClient/Source/Map/MapEntity.cs
Barotrauma/BarotraumaClient/Source/Screens/GameScreen.cs
Barotrauma/BarotraumaShared/Source/Characters/Character.cs
Barotrauma/BarotraumaShared/Source/Items/Item.cs
2017-07-05 19:32:34 +03:00
Joonas Rikkonen
64ad5e5003
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
juanjp600
4d225c65f2
Updated to MonoGame 3.6 + Directory refactor
...
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher
2017-06-27 09:52:57 -03:00