Files
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels/Level.cs
Regalis 6deab579a1 - fixed level generation algorithm placing waypoints at unreachable positions
- changes to drowning/suffocation logic (oxygen-value drops/rises at a fixed rate depending on whether there's enough oxygen available, instead of effects "stacking")
2016-03-09 16:57:11 +02:00

43 KiB