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vlad.os/LuaCsForBarotraumaEP
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6deab579a1d628a55ddef2ce3dfaec904f5408fd
LuaCsForBarotraumaEP/Subsurface/Source/Map/Levels
History
Regalis 6deab579a1 - fixed level generation algorithm placing waypoints at unreachable positions
- changes to drowning/suffocation logic (oxygen-value drops/rises at a fixed rate depending on whether there's enough oxygen available, instead of effects "stacking")
2016-03-09 16:57:11 +02:00
..
Level.cs
- fixed level generation algorithm placing waypoints at unreachable positions
2016-03-09 16:57:11 +02:00
LevelRenderer.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Voronoi.cs
v0.1
2015-07-31 21:05:55 +03:00
VoronoiElements.cs
- fixed level generation algorithm placing waypoints at unreachable positions
2016-03-09 16:57:11 +02:00
WaterRenderer.cs
Upgraded to MonoGame v0.3.4: rebuilt shaders, removed the old content project, added a default config file
2016-02-29 22:06:48 +02:00
WrappingWall.cs
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
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