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LuaCsForBarotraumaEP
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69d0fac69d042bd02ea8ca4a462f853ab30ba806
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
T
History
Joonas Rikkonen
69d0fac69d
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
..
AI
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
Animation
Water flow logic tweaking:
2017-10-10 21:07:45 +03:00
Jobs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
AICharacter.cs
HumanAIController calculates the "dangerousness" of an enemy based on the largest amount of damage received from it (assuming it's larger than the attack values of the enemy's limbs). Meaning that an enemy that inflicted lots of damage to the character using items is considered dangerous even if it has no attacks assigned to it's limbs.
2017-10-19 00:01:34 +03:00
Attack.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
Character.cs
Updated client project (ShiftSummary -> RoundSummary), removed unused drowningtime variable
2017-10-05 21:35:57 +03:00
CharacterInfo.cs
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
CharacterNetworking.cs
- The server doesn't disable client-controlled AI characters that are far from all other players.
2017-09-21 17:44:52 +03:00
DelayedEffect.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
StatusEffect.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00