Joonas Rikkonen 60a563fe75 EntityEvent fixes:
- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received).
- Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent.
- More info in networkevent error messages.
2018-07-30 13:35:26 +03:00
2018-07-30 13:35:26 +03:00
2017-06-04 21:24:36 +03:00
2018-02-23 19:22:29 -03:00

Barotrauma

Copyright © Undertow Games 2017-2018

Before downloading the source code, please read the EULA.

Official Website: www.undertowgames.com/barotrauma

Forums: http://undertowgames.com/forum/

Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki

Prerequisities:

Windows

  • Visual Studio with C# 6.0 support (VS 2015 or later recommended)

Linux

Description
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Readme 569 MiB
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