60a563fe758787b048669feac97074526c49a10d
- Clients wait for midround syncing to finish before applying the remote state to connection panels and inventories (because the wires connected to the connection panel or items in the inventory may not exist before the EntitySpawner events have been received). - Server writes 0 as the projectile ID if the projectile doesn't exist anymore when a Turret event is sent. - More info in networkevent error messages.
Barotrauma
Copyright © Undertow Games 2017-2018
Before downloading the source code, please read the EULA.
Links:
Official Website: www.undertowgames.com/barotrauma
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
Prerequisities:
Windows
- Visual Studio with C# 6.0 support (VS 2015 or later recommended)
Linux
- Mono 5.4
- MonoDevelop 6
- Note: See http://community.monogame.net/t/installing-monogame-3-6-on-linux/8811 to get this version of MonoDevelop if your distro's package distribution suite is outdated.
Description
Languages
C#
63.2%
C
26.8%
C++
5.9%
Shell
1.1%
Makefile
0.8%
Other
1.9%