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5eb01d4c50a607fc16a9b19de7ebc42bce69e098
LuaCsForBarotraumaEP/Subsurface/Source/Map/FireSource.cs
Regalis b063cf3feb Fire sound fix: the sounds were freed after each round without ever loading them again. The sound objects still existed and had some buffer ID assigned though, causing an incorrect clip to be played or OpenAL errors to be thrown on successive rounds. (Now freed sounds always have a buffer ID of -1)
2017-04-03 20:59:02 +03:00

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