5eb01d4c50a607fc16a9b19de7ebc42bce69e098
- removed the "distance accumulator" which was used to make characters reset their attack target if they haven't moved enough within a specific interval. The intention was to make characters less likely to get stuck but it seems to cause more problems than it solves. - more frequent target updates - characters can target entities they're previously targeted from further away (even if the target isn't within range anymore)
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