Regalis 5eb01d4c50 EnemyAIController tweaking:
- removed the "distance accumulator" which was used to make characters reset their attack target if they haven't moved enough within a specific interval. The intention was to make characters less likely to get stuck but it seems to cause more problems than it solves.
- more frequent target updates
- characters can target entities they're previously targeted from further away (even if the target isn't within range anymore)
2017-04-24 19:49:27 +03:00
2017-04-24 19:49:27 +03:00
2016-07-04 17:42:31 +03:00
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