58e98977df1fe2ff27f484ea6a935d93c96d5d59
- Continuous collision detection (body.IsBullet) is disabled when the body is moving slow enough, not immediately when it hits something. - The prismatic joint that sticks projectiles to walls/characters stays active for a minimum of 1 s to prevent the projectile from immediately overshooting the joint limits and falling off (usually at the wrong side of a wall/door it hit). - Separate properties for determining which types of bodies the projectile can stick to (character/structure/item). - Spears and syringes only stick to characters. - Increased syringe launch impulse. Closes #122
Barotrauma
Copyright © Undertow Games 2017
Before downloading the source code, please read the EULA.
Links:
Official Website: www.undertowgames.com/barotrauma
Forums: http://undertowgames.com/forum/
Wiki: http://barotrauma.gamepedia.com/Barotrauma_Wiki
Prerequisities:
- Visual Studio with C# 6.0 support (VS 2015 or later recommended)
- MonoGame 3.6
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