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LuaCsForBarotraumaEP
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4fbb83e2e7149cfc7fcc03f9068ec9c392813dcb
LuaCsForBarotraumaEP
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Subsurface
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Source
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Screens
History
juanjp600
404c506662
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
...
Conflicts: Subsurface/Properties/AssemblyInfo.cs Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
EditMapScreen.cs
Made game compilable
2016-08-30 21:13:36 -03:00
GameScreen.cs
BackgroundCreatureManager and BackgroundSpriteManager can be overridden via Content packages
2016-09-03 18:05:26 +02:00
LobbyScreen.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
MainMenuScreen.cs
Dockingport power wire is connected to a free wire slot instead of the last slot, submarines above the top of the level (i.e. respawn shuttle) aren't shown on sonar, underwater scooter for each respawned player
2016-08-13 21:35:52 +03:00
NetLobbyScreen.cs
Merge remote-tracking branch 'refs/remotes/barotrauma/master'
2016-09-07 17:35:18 -03:00
NetLobbyVoting.cs
More netcode cleanup
2016-08-30 21:35:05 -03:00
Screen.cs
Option to set a duration for a status effect
2016-03-26 23:20:02 +02:00
ServerListScreen.cs
Added login process to client
2016-09-01 11:42:21 -03:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00