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LuaCsForBarotraumaEP
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4f4c59eba3eabcadd3b4058b3ed74db8f8fa95b6
LuaCsForBarotraumaEP
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Subsurface
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Regalis
4f4c59eba3
- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
...
- Highlighting selected wire and the items it's connected to works in editor
2016-05-24 19:03:07 +03:00
..
Components
- Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
2016-05-24 19:03:07 +03:00
CharacterInventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
Item.cs
Some new wall sprites, wires are automatically dropped if both items they're attached to are removed, other items aren't highlighted while dragging an item in editor
2016-05-22 01:31:36 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00