Logo
Explore Help
Sign In
vlad.os/LuaCsForBarotraumaEP
0
0
Fork 0
You've already forked LuaCsForBarotraumaEP
Code Issues Packages Projects Releases Wiki Activity
Files
48fb3d58b9631425c044400cfab1e4ea9139aaba
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components
T
History
Joonas Rikkonen 2e6d35ce8e Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
..
Machines
Fixed unwired railgun controller crash
2017-12-02 08:13:08 -03:00
Power
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Signal
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
Door.cs
Doors with no broken sprite turn black when destroyed (just like before). TODO: graphics for broken ruin doors/hatches
2017-12-05 22:31:13 +02:00
ItemComponent.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
ItemContainer.cs
Moved MapEntity saving methods to the shared project (the server needs to be able to save subs in the campaign mode)
2017-08-30 18:09:48 +03:00
ItemLabel.cs
- Input field for rects.
2017-11-13 22:06:13 +02:00
LightComponent.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
StatusHUD.cs
Medical scanner shows husk infections
2017-08-10 20:30:48 +03:00
Turret.cs
Railgun HUD (shows supercapacitor charge & how many shells there are left)
2017-11-27 19:34:57 +02:00
Powered by Gitea Version: 1.26.4 Page: 71ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API