using FarseerPhysics; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Xml.Linq; namespace Subsurface.Items.Components { class Steering : ItemComponent { Vector2 currVelocity; Vector2 targetVelocity; bool autoPilot; SteeringPath steeringPath; private Vector2 TargetVelocity { get { return targetVelocity;} set { targetVelocity.X = MathHelper.Clamp(value.X, -100.0f, 100.0f); targetVelocity.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f); } } public Steering(Item item, XElement element) : base(item, element) { isActive = true; } public override void OnMapLoaded() { PathFinder pathFinder = new PathFinder(WayPoint.WayPointList, false); steeringPath = pathFinder.FindPath( ConvertUnits.ToSimUnits(Level.Loaded.StartPosition), ConvertUnits.ToSimUnits(Level.Loaded.EndPosition)); } public override void Update(float deltaTime, Camera cam) { base.Update(deltaTime, cam); if (autoPilot || true) { steeringPath.GetNode(Vector2.Zero, 5.0f); if (steeringPath.CurrentNode!=null) { Vector2 targetSpeed = steeringPath.CurrentNode.Position; float dist = targetSpeed.Length(); targetSpeed = Vector2.Normalize(targetSpeed); if (dist<2000.0f) { targetSpeed = targetSpeed * Math.Max(dist / 2000.0f, 0.5f); } Vector2 currSpeed = (Submarine.Loaded.Speed == Vector2.Zero) ? Vector2.Zero : Vector2.Normalize(Submarine.Loaded.Speed); //targetSpeed.X = (targetSpeed.X - currSpeed.X); //targetSpeed.Y = (targetSpeed.Y - currSpeed.Y); //TargetVelocity += targetSpeed; TargetVelocity += (targetSpeed-currSpeed); } } item.SendSignal(targetVelocity.X.ToString(CultureInfo.InvariantCulture), "velocity_x_out"); item.SendSignal((-targetVelocity.Y).ToString(CultureInfo.InvariantCulture), "velocity_y_out"); } public override void DrawHUD(SpriteBatch spriteBatch, Character character) { int width = GuiFrame.Rect.Width, height = GuiFrame.Rect.Height; int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Draw(spriteBatch); Rectangle velRect = new Rectangle(x + 20, y + 20, width - 40, height - 40); GUI.DrawRectangle(spriteBatch, velRect, Color.White, false); GUI.DrawLine(spriteBatch, new Vector2(velRect.Center.X,velRect.Center.Y), new Vector2(velRect.Center.X + currVelocity.X, velRect.Center.Y - currVelocity.Y), Color.Gray); Vector2 targetVelPos = new Vector2(velRect.Center.X + targetVelocity.X, velRect.Center.Y - targetVelocity.Y); GUI.DrawLine(spriteBatch, new Vector2(velRect.Center.X, velRect.Center.Y), targetVelPos, Color.LightGray); GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X - 5, (int)targetVelPos.Y - 5, 10, 10), Color.White); if (Vector2.Distance(PlayerInput.MousePosition, new Vector2(velRect.Center.X, velRect.Center.Y)) < 200.0f) { GUI.DrawRectangle(spriteBatch, new Rectangle((int)targetVelPos.X -10, (int)targetVelPos.Y - 10, 20, 20), Color.Red); if (PlayerInput.LeftButtonDown()) { targetVelocity = PlayerInput.MousePosition - new Vector2(velRect.Center.X, velRect.Center.Y); targetVelocity.Y = -targetVelocity.Y; } } item.NewComponentEvent(this, true); } public override void ReceiveSignal(string signal, Connection connection, Item sender, float power=0.0f) { if (connection.Name == "velocity_in") { currVelocity = ToolBox.ParseToVector2(signal, false); } } public override void FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetOutgoingMessage message) { message.Write(targetVelocity.X); message.Write(targetVelocity.Y); } public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message) { Vector2 newTargetVelocity = Vector2.Zero; try { newTargetVelocity = new Vector2(message.ReadFloat(), message.ReadFloat()); } catch { return; } TargetVelocity = newTargetVelocity; } } }