3e81e27160
+ Fixed async operations lock for Dispose() pattern in working files. + Rewrote StorageService.cs: --- Now uses ContentPath instead of raw strings where possible. --- Now throws exceptions for developer errors and critical program states. + Rewrote ModConfigService.cs: --- All functions are now completely async. + Removed ConfigProfilesResources completely as they exist in common Config xml files. + Somewhat simplified package data and processes.
BAROTRAUMA http://www.barotraumagame.com © 2017-2024 FakeFish Ltd. All rights reserved. © 2019-2024 Daedalic Entertainment GmbH. The Daedalic logo is a trademark of Daedalic Entertainment GmbH, Germany. All rights reserved. Privacy policy: http://privacypolicy.daedalic.com See the wiki for more detailed info and instructions: http://barotraumagame.com/wiki ------------------------------------------------------------------------ Port forwarding: You may try to forward ports on your router using UPnP (Universal Plug and Play) port forwarding by selecting "Attempt UPnP port forwarding" in the "Host Server" menu. However, UPnP isn't supported by all routers, so you may need to setup port forwards manually. The exact steps for forwarding a port depend on your router's model, but you may be able to find a port forwarding guide for your particular router/application on portforward.com or by practicing your google-fu skills. These are the values that you should use when forwarding a port to your Barotrauma server: Game port (used to communicate with clients) Service/Application: barotrauma External Port: The port you have selected for your server (27015 by default) Internal Port: The port you have selected for your server (27015 by default) Protocol: UDP Query port (used to communicate with Steam) Service/Application: barotrauma External Port: The port you have selected for your server (27016 by default) Internal Port: The port you have selected for your server (27016 by default) Protocol: UDP