3e81e2716007e94bceeedbcbd1628c3e02d6f4a2
+ Fixed async operations lock for Dispose() pattern in working files. + Rewrote StorageService.cs: --- Now uses ContentPath instead of raw strings where possible. --- Now throws exceptions for developer errors and critical program states. + Rewrote ModConfigService.cs: --- All functions are now completely async. + Removed ConfigProfilesResources completely as they exist in common Config xml files. + Somewhat simplified package data and processes.
LuaCsForBarotrauma
This is a Barotrauma modification that adds Lua and Cs modding support.
Online Documentation: https://evilfactory.github.io/LuaCsForBarotrauma
VS Code Documentation: https://gitee.com/zhurengong/btlua-docs
Discord: https://discord.gg/f9zvNNuxu9
This project uses a fork of Moonsharp: https://github.com/evilfactory/moonsharp
Barotrauma
Copyright © FakeFish Ltd 2017-2024
Before downloading the source code, please read the EULA.
If you have a question or an issue to report, please check our Contribution Guideline.
If you're interested in working on the code, either to develop mods or to contribute something to the repository, you will also find instructions in the Contribution Guideline.
Links:
Official Website: www.barotraumagame.com
Steam Forums: https://steamcommunity.com/app/602960/discussions/
Discord: https://discordapp.com/invite/undertow
Wiki: https://barotraumagame.com/wiki/Main_Page
Prerequisities:
Windows
- Visual Studio with C# 10 support (VS 2022 or later recommended)
Linux
macOS
Description
Languages
C#
63.2%
C
26.8%
C++
5.9%
Shell
1.1%
Makefile
0.8%
Other
1.9%