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LuaCsForBarotraumaEP
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3e3ec5a2ef2ec9e9de2dbd0835836560b9a0f50a
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis
3e3ec5a2ef
Fixed fire extinquishers
2016-06-27 18:38:11 +03:00
..
Components
Fixed fire extinquishers
2016-06-27 18:38:11 +03:00
CharacterInventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
PhysicsBodyPosition networkevents aren't sent for items that are inside an inventory (e.g. carried by a character), items can be moved from the inventory to containers by double clicking
2016-05-11 20:22:32 +03:00
Item.cs
Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names
2016-06-07 20:41:32 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00