Inventory slots are highlighted if the cursor is within 5 pixels of the rect. The spacing between inventory slots is 10 px, so now items can't be accidentally dropped by releasing the cursor between slots.

This commit is contained in:
Joonas Rikkonen
2017-08-11 17:49:43 +03:00
parent 75a4d641bf
commit 98b4b904d4
2 changed files with 15 additions and 13 deletions

View File

@@ -95,18 +95,15 @@ namespace Barotrauma
int rectWidth = 40, rectHeight = 40;
Rectangle slotRect = new Rectangle(0, 0, rectWidth, rectHeight);
for (int i = 0; i < capacity; i++)
{
if (slots[i] == null) slots[i] = new InventorySlot(slotRect);
slots[i].Disabled = false;
slotRect.X = (int)(SlotPositions[i].X + DrawOffset.X);
slotRect.Y = (int)(SlotPositions[i].Y + DrawOffset.Y);
slots[i].Rect = slotRect;
Rectangle slotRect = new Rectangle(
(int)(SlotPositions[i].X + DrawOffset.X),
(int)(SlotPositions[i].Y + DrawOffset.Y),
rectWidth, rectHeight);
slots[i] = new InventorySlot(slotRect);
slots[i].Disabled = false;
slots[i].Color = limbSlots[i] == InvSlotType.Any ? Color.White * 0.2f : Color.White * 0.4f;
}
@@ -182,7 +179,7 @@ namespace Barotrauma
if (rootContainer != null)
{
rootInventory = rootContainer.ParentInventory != null ?
rootContainer.ParentInventory : rootContainer.GetComponent<Items.Components.ItemContainer>().Inventory;
rootContainer.ParentInventory : rootContainer.GetComponent<ItemContainer>().Inventory;
}
if (rootInventory != null &&
@@ -209,6 +206,7 @@ namespace Barotrauma
if (Items[n] == Items[i])
{
slots[i].Rect = Rectangle.Union(slots[i].Rect, slots[n].Rect);
slots[i].InteractRect = Rectangle.Union(slots[i].InteractRect, slots[n].InteractRect);
slots[n].Disabled = true;
}
}

View File

@@ -10,6 +10,8 @@ namespace Barotrauma
{
public Rectangle Rect;
public Rectangle InteractRect;
public bool Disabled;
public GUIComponent.ComponentState State;
@@ -30,6 +32,8 @@ namespace Barotrauma
public InventorySlot(Rectangle rect)
{
Rect = rect;
InteractRect = rect;
InteractRect.Inflate(5, 5);
State = GUIComponent.ComponentState.None;
Color = Color.White * 0.4f;
}
@@ -151,7 +155,7 @@ namespace Barotrauma
if (draggingItem != null &&
(draggingSlot == null || (!draggingSlot.Rect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)))
(draggingSlot == null || (!draggingSlot.InteractRect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)))
{
if (!PlayerInput.LeftButtonHeld())
{
@@ -166,7 +170,7 @@ namespace Barotrauma
protected void UpdateSlot(InventorySlot slot, int slotIndex, Item item, bool isSubSlot)
{
bool mouseOn = slot.Rect.Contains(PlayerInput.MousePosition) && !Locked;
bool mouseOn = slot.InteractRect.Contains(PlayerInput.MousePosition) && !Locked;
slot.State = GUIComponent.ComponentState.None;
@@ -268,7 +272,7 @@ namespace Barotrauma
}
if (draggingItem != null &&
(draggingSlot == null || (!draggingSlot.Rect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)))
(draggingSlot == null || (!draggingSlot.InteractRect.Contains(PlayerInput.MousePosition) && draggingItem.ParentInventory == this)))
{
Rectangle dragRect = new Rectangle(
(int)PlayerInput.MousePosition.X - 10,