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LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent/ClientEntityEventManager.cs
Regalis 1f454d593e Inventory syncing, objHeader is passed to the ClientRead/ServerRead methods so they can determine how to read the msg (is it an inventory update, position, input, etc)
2016-12-10 16:39:58 +02:00

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