Files
LuaCsForBarotraumaEP/Subsurface/GameSession/GameSession.cs

263 lines
7.9 KiB
C#

using System;
using System.IO;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System.Text;
using System.Collections.Generic;
using System.Xml.Linq;
namespace Subsurface
{
class GameSession
{
public readonly TaskManager taskManager;
protected DateTime startTime;
protected DateTime endTime;
public readonly GameMode gameMode;
private GUIFrame guiRoot;
private GUIListBox chatBox;
private GUITextBox textBox;
private GUIProgressBar timerBar;
private GUIButton endShiftButton;
private string savePath;
private Map selectedMap;
public GameSession(Map selectedMap, TimeSpan gameDuration, GameModePreset gameModePreset)
:this(selectedMap, gameDuration, gameModePreset.Instantiate())
{
}
public GameSession(Map selectedMap, TimeSpan gameDuration, GameMode gameMode = null)
{
taskManager = new TaskManager(this);
savePath = SaveUtil.CreateSavePath(SaveUtil.SaveFolder);
guiRoot = new GUIFrame(new Rectangle(0,0,Game1.GraphicsWidth,Game1.GraphicsWidth), Color.Transparent);
int width = 350, height = 100;
if (Game1.Client!=null || Game1.Server!=null)
{
chatBox = new GUIListBox(new Rectangle(
Game1.GraphicsWidth - (int)GUI.style.smallPadding.X - width,
Game1.GraphicsHeight - (int)GUI.style.smallPadding.W*2 - 25 - height,
width, height),
Color.White * 0.5f, guiRoot);
textBox = new GUITextBox(
new Rectangle(chatBox.Rect.X, chatBox.Rect.Y + chatBox.Rect.Height + (int)GUI.style.smallPadding.W, chatBox.Rect.Width, 25),
Color.White * 0.5f, Color.Black, Alignment.Bottom, Alignment.Left, guiRoot);
textBox.OnEnter = EnterChatMessage;
}
if (Game1.Client==null)
{
endShiftButton = new GUIButton(new Rectangle(Game1.GraphicsWidth - 240, 20, 100, 25), "End shift", Color.White, Alignment.Left | Alignment.Top, guiRoot);
endShiftButton.OnClicked = EndShift;
}
timerBar = new GUIProgressBar(new Rectangle(Game1.GraphicsWidth - 120, 20, 100, 25), Color.Gold, 0.0f, guiRoot);
this.gameMode = gameMode;
//if (gameMode != null && !gameMode.IsSinglePlayer)
//{
// gameMode.Start(Game1.NetLobbyScreen.GameDuration);
//}
startTime = DateTime.Now;
endTime = startTime + gameDuration;
this.selectedMap = selectedMap;
//if (!save) return;
//CreateSaveFile(selectedMapFile);
}
public GameSession(Map selectedMap, string savePath, string filePath)
: this(selectedMap, new TimeSpan(0,0,0,0))
{
XDocument doc = ToolBox.TryLoadXml(filePath);
if (doc == null) return;
//gameMode = GameModePreset.list.Find(gm => gm.Name == "Single Player").Instantiate();
//day = ToolBox.GetAttributeInt(doc.Root,"day",1);
foreach (XElement subElement in doc.Root.Elements())
{
if (subElement.Name.ToString().ToLower() != "gamemode") continue;
gameMode = new SinglePlayerMode(subElement);
}
this.savePath = savePath;
}
public void StartShift(int scriptedEventCount = 1)
{
//if (crewManager.characterInfos.Count == 0) return;
if (Map.Loaded!=selectedMap) selectedMap.Load();
gameMode.Start(TimeSpan.Zero);
//crewManager.StartShift();
taskManager.StartShift(scriptedEventCount);
}
public bool EndShift(GUIButton button, object obj)
{
if (Game1.Server!=null)
{
string endMessage = gameMode.EndMessage;
Game1.Server.EndGame(endMessage);
}
else if (Game1.Client==null)
{
Game1.LobbyScreen.Select();
SaveUtil.SaveGame(savePath);
}
taskManager.EndShift();
gameMode.End();
return true;
}
public void KillCharacter(Character character)
{
SinglePlayerMode singlePlayerMode = gameMode as SinglePlayerMode;
if (singlePlayerMode == null) return;
singlePlayerMode.crewManager.KillCharacter(character);
}
public bool LoadPrevious(GUIButton button, object obj)
{
SaveUtil.LoadGame(savePath);
return true;
}
public bool EnterChatMessage(GUITextBox textBox, string message)
{
if (string.IsNullOrWhiteSpace(message)) return false;
if (Game1.Server!=null)
{
Game1.Server.SendChatMessage(message);
}
else if (Game1.Client!=null)
{
Game1.Client.SendChatMessage(Game1.Client.Name + ": " + message);
}
textBox.Deselect();
return true;
}
public void NewChatMessage(string text, Color color)
{
GUITextBlock msg = new GUITextBlock(new Rectangle(0, 0, 0, 20), text,
((chatBox.CountChildren % 2) == 0) ? Color.Transparent : Color.Black * 0.1f, color,
Alignment.Left, null, true);
msg.Padding = new Vector4(GUI.style.smallPadding.X, 0, 0, 0);
chatBox.AddChild(msg);
while (chatBox.CountChildren > 20)
{
chatBox.RemoveChild(chatBox.children.First());
}
}
public void Update(float deltaTime)
{
taskManager.Update(deltaTime);
//if (endShiftButton!=null) endShiftButton.Enabled = !taskManager.CriticalTasks;
endShiftButton.Enabled = true;
guiRoot.Update(deltaTime);
//endShiftButton.Update(deltaTime);
//textBox.Update(deltaTime);
if (gameMode != null) gameMode.Update(deltaTime);
double duration = (endTime - startTime).TotalSeconds;
double elapsedTime = (DateTime.Now-startTime).TotalSeconds;
timerBar.BarSize = (float)(elapsedTime / Math.Max(duration, 1.0));
if (PlayerInput.KeyHit(Keys.Tab))
{
if (textBox.Selected)
{
textBox.Deselect();
textBox.Text = "";
}
else
{
textBox.Select();
}
}
}
public void Draw(SpriteBatch spriteBatch)
{
guiRoot.Draw(spriteBatch);
//crewManager.Draw(spriteBatch);
taskManager.Draw(spriteBatch);
gameMode.Draw(spriteBatch);
//chatBox.Draw(spriteBatch);
//textBox.Draw(spriteBatch);
//timerBar.Draw(spriteBatch);
//if (Game1.Client == null) endShiftButton.Draw(spriteBatch);
}
public void Save(string filePath)
{
XDocument doc = new XDocument(
new XElement((XName)"Gamesession"));
((SinglePlayerMode)gameMode).Save(doc.Root);
//doc.Root.Add(new XAttribute("day", day));
//crewManager.Save(doc.Root);
try
{
doc.Save(filePath);
}
catch
{
DebugConsole.ThrowError("Saving gamesession to ''" + filePath + "'' failed!");
}
}
}
}