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LuaCsForBarotraumaEP
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2d55d413202c63660c8151d70424cc55faf42e6a
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaShared
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Source
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Characters
T
History
Joonas Rikkonen
5b1798cb50
Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
...
Closes
#50
2017-11-30 17:07:37 +02:00
..
AI
Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger creatures like threshers and coelanths to swim around the target without ever reaching it), extra check for removed entities in AITarget
2017-11-01 20:58:37 +02:00
Animation
Water flow logic tweaking:
2017-10-10 21:07:45 +03:00
Jobs
Replaced instances where MapEntityPrefabs are searched for based on the name with a static Find method that takes the aliases of the prefabs into account.
2017-11-14 21:40:43 +02:00
AICharacter.cs
Fixed monsters not taking damage when they're far enough from the host's camera (or the main sub when using the dedicated server). The limbs of the monsters were disabled when 8000 units away, causing them to become invincible because the collider does not register damage.
2017-11-30 17:07:37 +02:00
Attack.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
Character.cs
Renamed screens (EditMapScreen -> SubEditorScreen, EditCharacterScreen -> CharacterEditorScreen)
2017-11-18 15:13:03 +02:00
CharacterInfo.cs
Fixed removed (e.g. eaten) characters not appearing in the round summary, but still spawning during the next round
2017-10-05 21:18:01 +03:00
CharacterNetworking.cs
- The server doesn't disable client-controlled AI characters that are far from all other players.
2017-09-21 17:44:52 +03:00
DelayedEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
HuskInfection.cs
Converted the GetAttribute methods in the ToolBox class to extension methods
2017-10-04 18:38:40 +03:00
Limb.cs
Made the damage range of limb attacks configurable (instead of having it always be half of the distance at which the attack activates) and tweaked the damage ranges of all the creature attacks
2017-11-01 20:42:25 +02:00
StatusEffect.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00