Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Weapons/explosives.xml
Regalis 9a0bf07fc2 - some more medicine value tweaking
- medicine & toxic cabinet items (added to vanilla subs)
- updating the positions of items inside a moving container (caused explosions to happen in the wrong position if the explosive inside something like a grenade)
- renamed doctors as medical doctors
2016-03-27 20:25:24 +03:00

84 lines
2.6 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="C-4 Block"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150"
price="100">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="250" damage="200" stun="5" force="20.0"/>
</StatusEffect>
</Pickable>
</Item>
<Item
name="Compound N"
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="150" damage="300" stun="5" force="20.0"/>
</StatusEffect>
</Pickable>
</Item>
<Item
name="IC-4 Block"
description="A compound made of C-4 and incendium."
category="Equipment"
Tags="smallitem,explosive"
pickdistance="150">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,0,16,7"/>
<Body width="16" height="7"/>
<Pickable slots="Any">
<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="500.0" structuredamage="50" damage="300" stun="5" force="20.0"/>
<Fire size="500"/>
</StatusEffect>
</Pickable>
</Item>
<Item
name="Detonator"
description="A device that detonates any contained explosive when receiving a signal."
category="Equipment"
Tags="smallitem"
pickdistance="150"
price="50">
<Sprite texture="weapons.png" depth="0.8" sourcerect="112,7,16,9"/>
<Body width="16" height="9"/>
<Holdable selectkey="Action" slots="Any,RightHand,LeftHand" msg="Detach [Wrench]" aimpos="35,-10" handle1="0,0" attachable="true" aimable="true">
<requireditem name="Wrench" type="Equipped"/>
</Holdable>
<ItemContainer capacity="1" itempos="0,0" hideitems="false">
<Containable name="explosive"/>
</ItemContainer>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<input name="activate">
<StatusEffect type="OnUse" target="Contained" Condition="-100.0"/>
</input>
</ConnectionPanel>
</Item>
</Items>