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LuaCsForBarotraumaEP
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29d06bbfc8133efa3ff1e2c67ec35a52cc5f4bb5
LuaCsForBarotraumaEP
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Subsurface
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Source
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Screens
History
Regalis
3fcaff0288
Merge branch 'master' into new-netcode
...
Conflicts: Subsurface/Properties/AssemblyInfo.cs
2017-02-22 23:33:14 +02:00
..
BlurEffect.cs
- resetting the "blood overlay" when switching the controlled character
2016-05-26 18:03:08 +03:00
EditCharacterScreen.cs
Limbs with no sprite don't cause the game to crash anymore, lightsources attached to a limb are drawn at the interpolated position (= DrawPosition) of the limb, lightTexture origin is flipped on the X-axis when parent limb flips
2016-12-17 14:24:54 +02:00
EditMapScreen.cs
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
GameScreen.cs
Merge branch 'master' into new-netcode
2017-02-22 23:33:14 +02:00
LobbyScreen.cs
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
MainMenuScreen.cs
Merge branch 'master' into new-netcode
2016-12-29 22:18:27 +02:00
NetLobbyScreen.cs
Changed GUIMessageBox.MessageBoxes from a queue to a list to make it easier to remove messageboxes that aren't currently visible, fixed clients creating multiple "permissions changed" messageboxes if there's another messagebox on the screen
2017-02-18 15:58:46 +02:00
Screen.cs
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
ServerListScreen.cs
Merge branch 'master' into new-netcode
2016-11-24 19:52:40 +02:00
sygwkgy0.iv5
Infinite wall fixes, pressure damage to sub, sub/mode voting & randomization working now, better ui scaling
2015-10-31 00:29:51 +02:00