Files
LuaCsForBarotraumaEP/Subsurface/Source/GameSession/CargoManager.cs
Regalis 4252f4b9d0 - clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00

51 lines
1.4 KiB
C#

using Microsoft.Xna.Framework;
using System.Collections.Generic;
namespace Barotrauma
{
class CargoManager
{
private List<MapEntityPrefab> purchasedItems;
public CargoManager()
{
purchasedItems = new List<MapEntityPrefab>();
}
public void AddItem(MapEntityPrefab item)
{
purchasedItems.Add(item);
}
public void CreateItems()
{
WayPoint wp = WayPoint.GetRandom(SpawnType.Cargo);
if (wp==null)
{
DebugConsole.ThrowError("The submarine must have a waypoint marked as Cargo for bought items to be placed correctly!");
return;
}
Hull cargoRoom = Hull.FindHull(wp.WorldPosition);
if (cargoRoom == null)
{
DebugConsole.ThrowError("A waypoint marked as Cargo must be placed inside a room!");
return;
}
foreach (MapEntityPrefab prefab in purchasedItems)
{
Vector2 position = new Vector2(
Rand.Range(cargoRoom.Rect.X + 20, cargoRoom.Rect.Right - 20),
Rand.Range(cargoRoom.Rect.Y - cargoRoom.Rect.Height, cargoRoom.Rect.Y));
new Item(prefab as ItemPrefab, position, wp.Submarine);
}
purchasedItems.Clear();
}
}
}