Files
LuaCsForBarotraumaEP/Subsurface/Source/Events/ScriptedTask.cs

33 lines
765 B
C#

namespace Barotrauma
{
class ScriptedTask : Task
{
private ScriptedEvent scriptedEvent;
public override bool IsStarted
{
get
{
return scriptedEvent.IsActive;
}
}
public ScriptedTask(ScriptedEvent scriptedEvent)
: base(scriptedEvent.Difficulty, scriptedEvent.Name)
{
if (taskManager == null) return;
this.musicType = scriptedEvent.MusicType;
this.scriptedEvent = scriptedEvent;
scriptedEvent.Init();
}
public override void Update(float deltaTime)
{
scriptedEvent.Update(deltaTime);
if (scriptedEvent.IsFinished) Finished();
}
}
}