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LuaCsForBarotraumaEP
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1f8460e8ad02ca7e2a52f54ec15ce27789b99a71
LuaCsForBarotraumaEP
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Subsurface
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Events
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Regalis
f5d8669da3
Clients wait until both teams have characters in them before they start to update CombatMissions. Character spawn messages aren't guaranteed to arrive at the same frame, so it's possible for one team to be empty at the start of the round, causing the clients to think the other team already won.
2017-06-03 18:12:25 +03:00
..
Missions
Clients wait until both teams have characters in them before they start to update CombatMissions. Character spawn messages aren't guaranteed to arrive at the same frame, so it's possible for one team to be empty at the start of the round, causing the clients to think the other team already won.
2017-06-03 18:12:25 +03:00
ArtifactEvent.cs
Cleanup
2017-01-01 23:23:54 +02:00
MonsterEvent.cs
Sync monster spawn settings
2017-04-06 16:50:11 -03:00
PropertyTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
RepairTask.cs
MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
2017-01-01 23:14:24 +02:00
ScriptedEvent.cs
Sync monster spawn settings
2017-04-06 16:50:11 -03:00
ScriptedTask.cs
Added IsActive field to scripted events (allows disabling event-specific music when needed)
2017-03-21 18:20:19 +02:00
Task.cs
Cleanup
2017-01-01 23:23:54 +02:00
TaskManager.cs
Cleanup
2017-01-01 23:23:54 +02:00