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1f8460e8ad02ca7e2a52f54ec15ce27789b99a71
LuaCsForBarotraumaEP/Subsurface/Source/Events/Missions
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Regalis f5d8669da3 Clients wait until both teams have characters in them before they start to update CombatMissions. Character spawn messages aren't guaranteed to arrive at the same frame, so it's possible for one team to be empty at the start of the round, causing the clients to think the other team already won.
2017-06-03 18:12:25 +03:00
..
CargoMission.cs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
CombatMission.cs
Clients wait until both teams have characters in them before they start to update CombatMissions. Character spawn messages aren't guaranteed to arrive at the same frame, so it's possible for one team to be empty at the start of the round, causing the clients to think the other team already won.
2017-06-03 18:12:25 +03:00
Mission.cs
Team ID assignment fixes:
2017-06-03 18:08:47 +03:00
MonsterMission.cs
Server doesn't send character position updates to far-away clients, clients disable characters if they haven't received position updates in a while
2017-02-07 18:59:25 +02:00
SalvageMission.cs
Level generation fix: voronoiCell collision is disabled if any of it's edges intersects with any part of an alien ruin
2016-12-01 16:14:24 +02:00
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