MonsterEvents and ArtifactEvents spawn the monsters/items during initialization instead of waiting for the round to start (prevents entity ID mismatches if a client starts the event before receiving a message about something the server has spawned)
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@@ -29,9 +29,11 @@ namespace Barotrauma
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DebugConsole.ThrowError("Error in SalvageMission: couldn't find an item prefab with the name "+itemName);
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}
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}
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protected override void Start()
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public override void Init()
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{
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base.Init();
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Vector2 position = Level.Loaded.GetRandomItemPos(
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Level.PositionType.Cave | Level.PositionType.MainPath | Level.PositionType.Ruin, 500.0f, 30.0f);
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@@ -60,7 +62,6 @@ namespace Barotrauma
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switch (state)
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{
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case 0:
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Start();
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state = 1;
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break;
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case 1:
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@@ -54,8 +54,10 @@ namespace Barotrauma
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}
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}
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protected override void Start()
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public override void Init()
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{
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base.Init();
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SpawnMonsters();
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}
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@@ -88,10 +90,6 @@ namespace Barotrauma
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}
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if (monsters == null) SpawnMonsters();
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//base.Update(deltaTime);
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//if (!isStarted) return;
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if (isFinished) return;
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bool monstersDead = true;
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@@ -99,8 +97,6 @@ namespace Barotrauma
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{
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if (monster.IsDead) continue;
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if (!isStarted && Vector2.Distance(monster.WorldPosition, Submarine.MainSub.WorldPosition) < 5000.0f) isStarted = true;
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monstersDead = false;
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break;
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}
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@@ -15,8 +15,6 @@
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this.item = item;
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IsFinishedChecker = isFinished;
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taskManager.TaskStarted(this);
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}
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public override void Update(float deltaTime)
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@@ -10,8 +10,6 @@
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if (taskManager == null) return;
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this.item = item;
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taskManager.TaskStarted(this);
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}
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public override void Update(float deltaTime)
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@@ -7,25 +7,12 @@ namespace Barotrauma
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{
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class ScriptedEvent
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{
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//const int MaxPreviousEvents = 6;
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//const float PreviouslyUsedWeight = 10.0f;
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//static List<int> previousEvents = new List<int>();
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protected string name;
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protected string description;
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protected int commonness;
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protected int difficulty;
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//the time after starting a shift after which the event is started
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//the time is set to a random value between startTimeMin and startTimeMax at the start of the shift
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private int startTimeMin;
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private int startTimeMax;
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private double startTimer;
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protected bool isStarted;
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protected bool isFinished;
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public string Name
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@@ -48,12 +35,7 @@ namespace Barotrauma
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get;
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set;
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}
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public bool IsStarted
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{
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get { return isStarted; }
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}
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public bool IsFinished
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{
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get { return isFinished; }
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@@ -77,20 +59,7 @@ namespace Barotrauma
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difficulty = ToolBox.GetAttributeInt(element, "difficulty", 1);
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commonness = ToolBox.GetAttributeInt(element, "commonness", 1);
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MusicType = ToolBox.GetAttributeString(element, "musictype", "default");
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if (element.Attribute("starttime") != null)
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{
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startTimeMax = ToolBox.GetAttributeInt(element, "starttime", 1);
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startTimeMin = startTimeMax;
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}
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else
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{
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startTimeMax = ToolBox.GetAttributeInt(element, "starttimemax", 1);
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startTimeMin = ToolBox.GetAttributeInt(element, "starttimemin", 1);
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}
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}
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@@ -179,28 +148,12 @@ namespace Barotrauma
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public virtual void Init()
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{
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isStarted = false;
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isFinished = false;
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startTimer = Rand.Range(startTimeMin, startTimeMax, false);
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}
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protected virtual void Start()
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{
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}
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public virtual void Update(float deltaTime)
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{
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if (isStarted) return;
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if (startTimer>0)
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{
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startTimer -= deltaTime;
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}
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else
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{
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Start();
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isStarted = true;
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}
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}
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public virtual void Finished()
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@@ -3,14 +3,7 @@
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class ScriptedTask : Task
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{
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private ScriptedEvent scriptedEvent;
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private bool prevStarted;
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public override bool IsStarted
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{
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get { return scriptedEvent.IsStarted; }
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}
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public ScriptedTask(ScriptedEvent scriptedEvent)
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: base(scriptedEvent.Difficulty, scriptedEvent.Name)
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{
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@@ -24,12 +17,6 @@
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public override void Update(float deltaTime)
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{
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if (prevStarted == false && scriptedEvent.IsStarted)
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{
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taskManager.TaskStarted(this);
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prevStarted = true;
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}
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scriptedEvent.Update(deltaTime);
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if (scriptedEvent.IsFinished) Finished();
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}
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@@ -78,35 +78,7 @@ namespace Barotrauma
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}
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}
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public void TaskStarted(Task task)
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{
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//Color color = Color.Red;
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//int width = 250;
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//if (task.Priority < 30.0f)
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//{
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// width = 200;
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// color = Color.Yellow;
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//}
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//else if (task.Priority < 60)
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//{
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// width = 220;
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// color = Color.Orange;
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//}
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//GUIFrame frame = new GUIFrame(new Rectangle(0,0,width,40), Color.Transparent, Alignment.Right, null, taskListBox);
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//frame.UserData = task;
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//frame.Padding = new Vector4(0.0f, 5.0f, 5.0f, 5.0f);
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//GUIFrame colorFrame = new GUIFrame(new Rectangle(0, 0, 0, 0), color * 0.5f, Alignment.Right, null, frame);
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//GUITextBlock textBlock = new GUITextBlock(new Rectangle(5, 5, 0, 20), task.Name, Color.Transparent, Color.Black, Alignment.Right, null, colorFrame);
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//textBlock.Padding = new Vector4(10.0f, 10.0f, 0.0f, 0.0f);
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//colorFrame.AddChild(textBlock);
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//taskListBox.children.Sort((x, y) => ((Task)y.UserData).Priority.CompareTo(((Task)x.UserData).Priority));
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}
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public void TaskFinished(Task task)
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{
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