Files
LuaCsForBarotraumaEP/Subsurface/Source/Networking/NetEntityEvent/ClientEntityEventManager.cs

111 lines
3.3 KiB
C#

using Lidgren.Network;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Barotrauma.Networking
{
class ClientEntityEventManager : NetEntityEventManager
{
private List<ClientEntityEvent> events;
private UInt32 ID;
private GameClient thisClient;
//when was a specific entity event last sent to the client
// key = event id, value = NetTime.Now when sending
public Dictionary<UInt32, float> eventLastSent;
public UInt32 LastReceivedID
{
get { return lastReceivedID; }
}
private UInt32 lastReceivedID;
public ClientEntityEventManager(GameClient client)
{
events = new List<ClientEntityEvent>();
eventLastSent = new Dictionary<uint, float>();
thisClient = client;
}
public void CreateEvent(IClientSerializable entity, object[] extraData = null)
{
if (!(entity is Entity))
{
DebugConsole.ThrowError("Can't create an entity event for " + entity + "!");
return;
}
ID++;
var newEvent = new ClientEntityEvent(entity, ID);
if (extraData != null) newEvent.SetData(extraData);
events.Add(newEvent);
}
public void Write(NetOutgoingMessage msg, NetConnection serverConnection)
{
if (events.Count == 0) return;
List<NetEntityEvent> eventsToSync = new List<NetEntityEvent>();
for (int i = events.Count - 1; i >= 0 && events[i].ID > thisClient.LastSentEntityEventID; i--)
{
float lastSent = 0;
eventLastSent.TryGetValue(events[i].ID, out lastSent);
//wait for 1.5f * roundtriptime until resending
if (lastSent > NetTime.Now - serverConnection.AverageRoundtripTime * 1.5f)
{
break;
}
eventsToSync.Insert(0, events[i]);
}
if (eventsToSync.Count == 0) return;
foreach (NetEntityEvent entityEvent in eventsToSync)
{
eventLastSent[entityEvent.ID] = (float)NetTime.Now;
}
msg.Write((byte)ClientNetObject.ENTITY_STATE);
Write(msg, eventsToSync);
}
public void Read(NetIncomingMessage msg, float sendingTime)
{
base.Read(msg, sendingTime, ref lastReceivedID);
}
protected override void WriteEvent(NetBuffer buffer, NetEntityEvent entityEvent, Client recipient = null)
{
var clientEvent = entityEvent as ClientEntityEvent;
if (clientEvent == null) return;
clientEvent.Write(buffer);
}
protected override void ReadEvent(NetIncomingMessage buffer, INetSerializable entity, float sendingTime, Client sender = null)
{
var serverEntity = entity as IServerSerializable;
if (serverEntity == null) return;
serverEntity.ClientRead(ServerNetObject.ENTITY_STATE, buffer, sendingTime);
}
public void Clear()
{
ID = 0;
events.Clear();
eventLastSent.Clear();
}
}
}