239 lines
6.9 KiB
XML
239 lines
6.9 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Skyholder Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Copper Bar"/>
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<Item name="Uranium Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Body width="60" height="61" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
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</Holdable>
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</Item>
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<Item
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name="Thermal Artifact"
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category="Alien"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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<Item name="Incendium Bar"/>
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</Deconstruct>
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<Body radius="28" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
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<StatusEffect type="Always">
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<Fire/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Faraday Artifact"
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Tags="alien"
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pickdistance="150">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
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<Deconstruct time="30">
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Body radius="25" density="50"/>
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<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
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</Item>
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<Item
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name="Oxygenite Shard"
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category="Alien"
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pickdistance="150"
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tags="alien,smallitem"
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impacttolerance="8">
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Body width="9" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
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<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
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<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
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</StatusEffect>
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</Holdable>
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</Item>
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<Item
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name="Sulphurite Shard"
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category="Alien"
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pickdistance="150"
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tags="alien,smallitem"
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impacttolerance="8"
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spritecolor="1.0,0.0,0.0,1.0">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Sulphuric Acid"/>
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<Item name="Sulphuric Acid"/>
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</Deconstruct>
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<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
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<Body width="9" height="32" density="15"/>
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<Body width="8" height="32" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
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</Item>
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<Item
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name="Ancient Weapon"
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category="Alien"
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Tags="alien,smallitem"
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pickdistance="200">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Fulgurium Bar"/>
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</Deconstruct>
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<Sprite texture ="alientools.png" depth="0.55" sourcerect="0,0,95,50" origin="0.5,0.4"/>
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<Body width="85" height="40" density="15"/>
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<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="0,11" handle2="2,11"/>
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<RepairTool structurefixamount="-5.0" limbfixamount="-2.0" range="600" barrelpos="30,15" particles="largeplasma">
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<Fixable name="structure"/>
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<StatusEffect type="OnUse" target="This" Condition="-1.0"/>
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<sound file="alienweapon.ogg" type="OnUse" range="800.0" loop="true"/>
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<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5" range="500">
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<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
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</LightComponent>
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</RepairTool>
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<Propulsion force="-40" usablein="both"/>
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<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
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<Containable name="Welding Fuel Tank"/>
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<Containable name="Oxygen Tank"/>
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</ItemContainer>
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</Item>
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<Item
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name="Alien Hatch"
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category="Alien"
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Tags="alien"
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linkable="true"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.8" origin="0.5,0.5"/>
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<Door canbeselected="true" horizontal="true">
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<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.6" origin="0.0,0.5"/>
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<sound file="aliendoor.ogg" type="OnUse" range="1000.0"/>
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</Door>
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<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Alien Door"
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category="Alien"
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linkable="true"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
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<Door canbeselected="true">
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<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.6" origin="0.5,0.0"/>
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<sound file="aliendoor.ogg" type="OnUse" range="3000.0"/>
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</Door>
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<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Alien Motion Sensor"
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linkable="true"
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category="Alien"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="Content/Map/ruins.png" sourcerect="55,608,81,103" depth="0.8" origin="0.5,0.5"/>
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<MotionSensor range="300" output="0"/>
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<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver" type="Equipped"/>
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<output name="state_out"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Artifact Holder"
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linkable="true"
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category="Alien"
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Tags="alien"
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pickdistance="150.0">
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<Sprite texture="artifactholder.png" depth="0.8"/>
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<ItemContainer capacity="1" canbeselected="true" hideitems="false" itempos="128,-128">
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<Containable name="Alien"/>
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<Containable name="Thermal Artifact">
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<StatusEffect type="OnContaining" target="This" Charge="1000.0"/>
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</Containable>
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<Containable name="Faraday Artifact">
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<StatusEffect type="OnContaining" target="This" Charge="10.0"/>
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</Containable>
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</ItemContainer>
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<LightComponent lightcolor="0.6,0.8,1.0,1.0" canbeselected="false" range="800.0" IsOn="true"/>
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<PowerContainer capacity="20000.0" canbeselected="false" maxrechargespeed="10000.0" maxoutput="10000.0"/>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<output name="power_out"/>
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</ConnectionPanel>
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</Item>
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</Items> |