Regalis
bf88e2b8de
ItemComponent HUD isn't drawn for ItemComponents that can't be selected
2016-12-01 16:11:29 +02:00
Regalis
50d706c67b
- changed how PowerContainers determine how much power to provide to the grid, batteries can now match the load of the grid
...
- light-emitting alien structures that hold the artifacts instead of just having the artifacts lay on the floor (can also be used for turning artifacts into power sources if installed in a sub)
2016-11-21 16:28:30 +02:00
Regalis
81ed90abf4
Fixed a bunch of items being rendered over water
2016-10-27 21:13:24 +03:00
Regalis
2887c5f123
- alien ruin structure drawing order changes
...
- placing cargo items using syncedRand (items will be in the same position for all clients)
- less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints)
- more informative message about missing cargo spawnpoints
2016-05-18 19:04:12 +03:00
Regalis
d1e9be188f
Alien doors/sensors can't be rewired, removed the small convex hull strip on top of windowed doors
2016-05-11 20:21:24 +03:00
Regalis
ef05650c01
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
Regalis
2c76a6ad3c
Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip
2016-05-03 00:11:34 +03:00
Regalis
3114006d86
Alien ruins, some new alien items and a new monster
2016-05-01 18:46:17 +03:00
Regalis
a45f58cd08
New artifact sprites, ping sound for handheld sonar, fixed newlines multiplying in GUITextBlocks every time the block is resized
2016-04-16 21:42:40 +03:00
Regalis
02825782e5
- Edited item densities to make more sense
...
- Characters spawned through the console are synced with clients
2016-03-04 18:29:41 +02:00
Regalis
cc4ada952f
- File transfer improvements (switching the sub selection during transfer works, max transfer duration, waiting for transfers to finish before starting the round)
...
- Firesource changes (more particles with shorter lifetimes, combining bugfix)
- StatusEffects can target hulls and always be active
- Cyrillic character support
- Saving server settings
- Swapping items in inventory by dropping an item to a non-free slot
2016-02-27 21:01:10 +02:00
Regalis
4f54e04c8c
Improved level generation algorithm, fixed invisible hulls, turret projectile fix, fabricators work in mp
2016-02-11 21:37:37 +02:00
Regalis
0fc085c86d
Item UI replacements, fabricator bugfix, randomly spawning artifacts, AI can fix leaks, LimbAttacks do damage once (not each frame for the duration of the attack)
2016-01-14 21:06:08 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis
8ec7fd44ff
LimbSlot combinations for pickable items ("Any,RightHand+LeftHand"...)
2015-11-19 21:24:49 +02:00
Regalis
35f05376b0
Thermal artifact, mid-quest message popups, sortmode from immediate to deferred, saving bugfixes
2015-11-19 19:21:48 +02:00
Regalis
85b0cda4ca
v0.1
2015-07-31 21:05:55 +03:00
Regalis
5d0a453e23
Quests, new sounds, explosives, bugfixes, asdfasdf
2015-07-29 23:40:26 +03:00