Files
LuaCsForBarotraumaEP/Subsurface/Content/Items/Artifacts/artifacts.xml

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Skyholder Artifact"
category="Alien"
Tags="alien"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="59,0,60,61"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Copper Bar"/>
<Item name="Uranium Bar"/>
<Item name="Uranium Bar"/>
</Deconstruct>
<Body width="60" height="61" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always" target="Hull" oxygen="-50000.0"/>
</Holdable>
</Item>
<Item
name="Thermal Artifact"
category="Alien"
Tags="alien"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,0,58,56"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
<Item name="Incendium Bar"/>
</Deconstruct>
<Body radius="28" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10">
<StatusEffect type="Always">
<Fire/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Faraday Artifact"
Tags="alien"
pickdistance="150">
<Sprite texture="artifact.png" depth="0.7" sourcerect="0,56,60,49"/>
<Deconstruct time="30">
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Body radius="25" density="50"/>
<Holdable slots="RightHand+LeftHand" holdpos="30,-15" handle1="0,10" handle2="0,-10"/>
</Item>
<Item
name="Oxygenite Shard"
category="Alien"
pickdistance="150"
tags="alien,smallitem"
impacttolerance="8">
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5">
<StatusEffect type="Always" target="Hull" oxygen="5000.0"/>
<StatusEffect type="OnImpact" target="This" Condition="0.0" setvalue="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range="600.0" structuredamage="400" damage="300" stun="5" force="20.0"/>
</StatusEffect>
</Holdable>
</Item>
<Item
name="Sulphurite Shard"
category="Alien"
pickdistance="150"
tags="alien,smallitem"
impacttolerance="8"
spritecolor="1.0,0.0,0.0,1.0">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
<Item name="Sulphuric Acid"/>
</Deconstruct>
<Sprite texture="artifact.png" depth="0.7" sourcerect="119,96,9,32"/>
<Body width="9" height="32" density="15"/>
<Body width="8" height="32" density="15"/>
<Holdable slots="Any,RightHand,LeftHand" handle1="0,-5"/>
</Item>
<Item
name="Ancient Weapon"
category="Alien"
Tags="alien,smallitem"
pickdistance="200">
<Deconstruct time="20">
<Item name="Steel Bar"/>
<Item name="Steel Bar"/>
<Item name="Fulgurium Bar"/>
</Deconstruct>
<Sprite texture ="alientools.png" depth="0.55" sourcerect="0,0,95,50" origin="0.5,0.4"/>
<Body width="85" height="40" density="15"/>
<Holdable slots="Any,RightHand+LeftHand" aimpos="100,0" handle1="0,11" handle2="2,11"/>
<RepairTool structurefixamount="-5.0" limbfixamount="-2.0" range="600" barrelpos="30,15" particles="largeplasma">
<Fixable name="structure"/>
<StatusEffect type="OnUse" target="This" Condition="-1.0"/>
<sound file="alienweapon.ogg" type="OnUse" range="800.0" loop="true"/>
<LightComponent LightColor="0.8,0.7,1.0,1.0" Flicker="0.5" range="500">
<sprite texture="Content/Items/Electricity/lightsprite.png" origin="0.5,0.5"/>
</LightComponent>
</RepairTool>
<Propulsion force="-40" usablein="both"/>
<ItemContainer capacity="1" hideitems="false" itempos="9,-15">
<Containable name="Welding Fuel Tank"/>
<Containable name="Oxygen Tank"/>
</ItemContainer>
</Item>
<Item
name="Alien Hatch"
category="Alien"
Tags="alien"
linkable="true"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="747,0,260,95" depth="0.8" origin="0.5,0.5"/>
<Door canbeselected="true" horizontal="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="0,842,260,54" depth="0.6" origin="0.0,0.5"/>
<sound file="aliendoor.ogg" type="OnUse" range="1000.0"/>
</Door>
<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Alien Door"
category="Alien"
linkable="true"
Tags="alien"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="746,101,93,259" depth="0.8" origin="0.5,0.5"/>
<Door canbeselected="true">
<Sprite texture="Content/Map/ruins.png" sourcerect="842,192,54,259" depth="0.6" origin="0.5,0.0"/>
<sound file="aliendoor.ogg" type="OnUse" range="3000.0"/>
</Door>
<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="toggle"/>
<input name="set_state"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Alien Motion Sensor"
linkable="true"
category="Alien"
Tags="alien"
pickdistance="150.0">
<Sprite texture="Content/Map/ruins.png" sourcerect="55,608,81,103" depth="0.8" origin="0.5,0.5"/>
<MotionSensor range="300" output="0"/>
<ConnectionPanel selectkey="Action" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<output name="state_out"/>
</ConnectionPanel>
</Item>
<Item
name="Artifact Holder"
linkable="true"
category="Alien"
Tags="alien"
pickdistance="150.0">
<Sprite texture="artifactholder.png" depth="0.8"/>
<ItemContainer capacity="1" canbeselected="true" hideitems="false" itempos="128,-128">
<Containable name="Alien"/>
<Containable name="Thermal Artifact">
<StatusEffect type="OnContaining" target="This" Charge="1000.0"/>
</Containable>
<Containable name="Faraday Artifact">
<StatusEffect type="OnContaining" target="This" Charge="10.0"/>
</Containable>
</ItemContainer>
<LightComponent lightcolor="0.6,0.8,1.0,1.0" canbeselected="false" range="800.0" IsOn="true"/>
<PowerContainer capacity="20000.0" canbeselected="false" maxrechargespeed="10000.0" maxoutput="10000.0"/>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver,Wire" type="Equipped"/>
<output name="power_out"/>
</ConnectionPanel>
</Item>
</Items>