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LuaCsForBarotraumaEP
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17f3ec7301cd360d0ec11ced60669fa1871294bd
LuaCsForBarotraumaEP
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Subsurface
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Weapons
History
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
..
explosives.xml
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
harpoon1.ogg
First commit
2015-05-25 01:04:03 +03:00
harpoon2.ogg
First commit
2015-05-25 01:04:03 +03:00
railgun.ogg
GameMode/CrewManager bugfixes, fabricators
2015-06-19 11:53:31 +03:00
railgun.xml
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
railgunbarrel.png
More accurate and reliable submarine-level collisions, looping OnUse sounds bugfix, new music clips, item sprites removed from limbs when someone else loots the item, Camera.WorldView fix, checking vector.LengthSquared before normalizing to avoid creating a NaN vector
2015-10-04 23:50:46 +03:00
railgunbase.png
Button&door sounds, sound looping bugfixes, positional sound bugfixes + low pass filter on distant sounds, submarine collision improvements, controller trigger bugfix, humans walk/run more slowly in water
2015-10-04 14:49:05 +03:00
railguncontroller.png
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
railgunloader.png
GameMode/CrewManager bugfixes, fabricators
2015-06-19 11:53:31 +03:00
rope.png
First commit
2015-05-25 01:04:03 +03:00
smack.ogg
v0.2: iteminventory sync bugfix, meleeweapon "reload time", spears can be picked even if they're stuck inside a wall, tutorial bugfixes, "submarine godmode", removed round duration, drag character sync, reliable structure damage messages, job assignment bugfixes, some extra sounds
2015-10-17 16:01:42 +03:00
stunbaton.ogg
Positioning out-of-sub particles relative to the level, easier to climb stairs
2015-11-22 17:11:13 +02:00
stunGrenade.ogg
First commit
2015-05-25 01:04:03 +03:00
stungrenade.png
First commit
2015-05-25 01:04:03 +03:00
weapons.png
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
2015-11-19 16:29:13 +02:00
weapons.xml
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00