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LuaCsForBarotraumaEP
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1506738ff71a5fd5c987d7f8e5205147db8b0004
LuaCsForBarotraumaEP
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Subsurface
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Source
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Networking
History
Regalis
1506738ff7
Voting bugfixes
2016-02-12 23:41:28 +02:00
..
BanList.cs
Removing the obstruction element without flickering, better looking (& working) radar
2015-11-01 22:10:31 +02:00
GameClient.cs
Voting bugfixes
2016-02-12 23:41:28 +02:00
GameServer.cs
Voting bugfixes
2016-02-12 23:41:28 +02:00
GameServerSettings.cs
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00
NetConfig.cs
Only AICharacters use simplephysics, AICharacter bleeding syncing, resetting limb velocities in MP when doing full position reset, characters aren't updated if health <= 0, monsterevent initialization using synced seed, GetRandomWaypoint uses synced seed, disabling debug stuff when starting a client, netconfig changes
2016-01-30 15:18:19 +02:00
NetStats.cs
Setting ragdoll position without limbs going through walls, rotating entire ragdoll, using combined network messages client->server, fixed fabricators
2015-11-08 22:20:29 +02:00
NetworkEvent.cs
NetworkEvents can be sent using Lidgren's reliable delivery method
2016-01-31 18:09:24 +02:00
NetworkMember.cs
Voting bugfixes
2016-02-12 23:41:28 +02:00
ReliableSender.cs
MonsterEvent spawns monsters at start, writing networkeventtype using WriteRangedInt instead of WriteByte
2016-01-31 17:39:50 +02:00