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LuaCsForBarotraumaEP
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13a9b7ea8807bb7813c39e6e6e8de315b4161ff2
LuaCsForBarotraumaEP
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Subsurface
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History
Regalis
13a9b7ea88
More accurate velocity in item update messages (+ fixed incorrect message length)
2017-02-20 20:43:14 +02:00
..
Components
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
CharacterInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
FixRequirement.cs
Broken items can be repaired, fixed clients never removing firesources (causing the lights to stay after the flames have been extinguished)
2017-01-14 20:30:46 +02:00
Inventory.cs
ServerEntityEventManager doesn't process received events until the character inputs of the client for the corresponding frame have been processed (fixes character movement lagging behind EntityEvents at the servers side)
2017-02-09 23:09:42 +02:00
Item.cs
More accurate velocity in item update messages (+ fixed incorrect message length)
2017-02-20 20:43:14 +02:00
ItemInventory.cs
Fixed ItemContainer not setting the position of a contained item when it's placed in the ItemInventory, minor refactoring
2017-02-07 21:06:42 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00