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LuaCsForBarotraumaEP
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0c9a55e9e0fcb4e44b827140fc590edb7bef1329
LuaCsForBarotraumaEP
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Subsurface
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Source
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Items
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Components
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Signal
History
Regalis
3d234aef73
Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing
2016-11-13 19:34:23 +02:00
..
AndComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
Connection.cs
Server sends ServerEntityEvents to clients, NetEntityEvents can contain an object array which will be passed to the serializable entity (now only used for ItemComponent indices)
2016-11-13 13:56:48 +02:00
ConnectionPanel.cs
Removed Fill/ReadNetworkData
2016-08-29 20:02:46 -03:00
DelayComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
LightComponent.cs
Backported vsync changes from new-netcode, WIP hull visibility culling
2016-10-02 22:24:31 -03:00
MotionSensor.cs
Motion sensor component, ruins have doors and hatches with randomly placed motion sensors that close them automatically
2016-05-07 09:09:30 +03:00
NotComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
OrComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
OxygenDetector.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
RegExFindComponent.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
RelayComponent.cs
Fixes
2016-10-11 21:37:23 -03:00
SignalCheckComponent.cs
Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other)
2016-06-27 17:48:20 +03:00
WaterDetector.cs
- fixed "signal loops" causing StackOverFlowExceptions (now the signals can only take 10 "steps" between components per frame)
2016-04-02 02:25:44 +03:00
WifiComponent.cs
Fixed wires disconnecting when dragging them outside the sub, larger range of wifi channels
2016-07-18 20:35:38 +03:00
Wire.cs
Sending NetEntityEvents from client to server, ItemComponent class doesn't implement the INetSerializable interfaces (only the derived classes do), reactor syncing
2016-11-13 19:34:23 +02:00