Files
LuaCsForBarotraumaEP/Barotrauma/BarotraumaClient/Source/Items/Components/Power/PowerTransfer.cs
2018-01-31 19:01:48 +02:00

37 lines
1.1 KiB
C#

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Barotrauma.Items.Components
{
partial class PowerTransfer : Powered
{
public override void DrawHUD(SpriteBatch spriteBatch, Character character)
{
if (!canBeSelected) return;
int x = GuiFrame.Rect.X;
int y = GuiFrame.Rect.Y;
GuiFrame.Draw(spriteBatch);
GUI.Font.DrawString(spriteBatch,
TextManager.Get("PowerTransferPower").Replace("[power]", ((int)(-currPowerConsumption)).ToString()),
new Vector2(x + 30, y + 30), Color.White);
GUI.Font.DrawString(spriteBatch,
TextManager.Get("PowerTransferLoad").Replace("[load]", ((int)powerLoad).ToString()),
new Vector2(x + 30, y + 100), Color.White);
}
public override void AddToGUIUpdateList()
{
GuiFrame.AddToGUIUpdateList();
}
public override void UpdateHUD(Character character)
{
GuiFrame.Update(1.0f / 60.0f);
}
}
}