using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Barotrauma.Items.Components { partial class PowerTransfer : Powered { public override void DrawHUD(SpriteBatch spriteBatch, Character character) { if (!canBeSelected) return; int x = GuiFrame.Rect.X; int y = GuiFrame.Rect.Y; GuiFrame.Draw(spriteBatch); GUI.Font.DrawString(spriteBatch, TextManager.Get("PowerTransferPower").Replace("[power]", ((int)(-currPowerConsumption)).ToString()), new Vector2(x + 30, y + 30), Color.White); GUI.Font.DrawString(spriteBatch, TextManager.Get("PowerTransferLoad").Replace("[load]", ((int)powerLoad).ToString()), new Vector2(x + 30, y + 100), Color.White); } public override void AddToGUIUpdateList() { GuiFrame.AddToGUIUpdateList(); } public override void UpdateHUD(Character character) { GuiFrame.Update(1.0f / 60.0f); } } }