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LuaCsForBarotraumaEP
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0c8f6edbcd17b24be8616ff592ff7a5eadda05ab
LuaCsForBarotraumaEP
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Barotrauma
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BarotraumaClient
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itchyOwl
b86b8cd377
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
..
Components
Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
2018-03-07 22:53:28 -03:00
CharacterInventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
DockingPort.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
FixRequirement.cs
Fixed connections not being refreshed when a junction box breaks, made junction box deterioration rate proportional to the ratio between the available power and the load (i.e. more power makes the boxes break faster) & added some more variation between the deterioration rates of boxes to prevent all of them breaking at the same time.
2018-01-11 20:53:34 +02:00
Inventory.cs
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Item.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
ItemPrefab.cs
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
Rope.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00