Files
LuaCsForBarotraumaEP/Subsurface/Source
Regalis 0aca8dbf9d Humanoid animations work better on uneven floors (e.g. "fake stairs" made from wall pieces).
If the floor in front of the character is higher than where the character is standing, the character slows down and lifts its feet more. The position of the feet is also clamped below the waist, preventing the character from doing a backwards somersault when running over "fake stairs".
2017-05-14 20:15:31 +03:00
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2016-11-09 21:01:38 +02:00
2017-05-04 20:57:06 +03:00
2016-09-26 22:09:06 -03:00
2017-03-30 21:32:08 +03:00