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0aa4b7a93de422f6d5a9275d2b15a4014ec2c774
LuaCsForBarotraumaEP/Subsurface/Source/Items
History
Regalis e6b2919877 Items/structures can be copied by holding ctrl in the editor
2016-11-11 17:37:03 +02:00
..
Components
ItemComponents that don't implement the IDrawableComponent interface can't be added to the list of drawable components, pickTimer is ignored when deattaching items from the walls in the editor
2016-11-11 17:34:21 +02:00
CharacterInventory.cs
- fixed dummy location generation crashing the tutorial
2016-11-03 18:22:45 +02:00
FixRequirement.cs
Removed fixed timestep logic from GameScreen (redundant now because the logic is handled in GameMain)
2016-10-04 19:54:17 +03:00
Inventory.cs
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Item.cs
Items/structures can be copied by holding ctrl in the editor
2016-11-11 17:37:03 +02:00
ItemInventory.cs
- ItemContainers whose bodies are disabled don't set the positions of the contained items each frame (only once when the item is placed in the container)
2016-11-08 21:22:09 +02:00
ItemPrefab.cs
Fixes and minor enhancements for sub editor
2016-10-06 21:15:01 -03:00
ItemSpawner.cs
Fixed clients not seeing additional cargo + spawn monster cursor
2016-10-10 11:05:33 -03:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
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