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LuaCsForBarotraumaEP
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07626a1989dc38e01bbf4cefaf247b4f7d7db1f1
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Items
/
Components
T
History
juanjp600
07626a1989
Merge branch 'master' of
https://github.com/Regalis11/Barotrauma
...
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
..
Holdable
Merge branch 'master' into coolthings
2017-12-17 21:11:42 +02:00
Machines
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Power
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Signal
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
DockingPort.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Door.cs
Play a loud sound when the door is crowbarred open so everyone is alerted! (Security should know when someonoe is breaking into places without ID card)
2017-12-17 15:49:16 +03:00
ItemComponent.cs
Port over changes from
https://github.com/Regalis11/Barotrauma/pull/163/commits/9ad9a65f1e051f2e60f88b3de5b12d2f2dc84674
2017-12-16 17:26:54 +03:00
ItemContainer.cs
- Renamed a bunch of ObjectProperty-related stuff (ObjectProperty -> SerializableProperty, IPropertyObject -> ISerializableEntity, the "SerializableProperty" attribute -> Serialize).
2017-11-08 21:15:03 +02:00
ItemLabel.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00
Ladder.cs
Handcuffed AICharacters can't climb ladders
2017-08-08 21:17:43 +03:00
Projectile.cs
Fixes to projectiles going through walls:
2017-12-14 19:25:31 +02:00
Rope.cs
roll back name change from "Aim" to "SecondaryUse"
2017-12-10 15:00:52 +03:00
StatusHUD.cs
Health Scanner HUD shows the status of all nearby characters without having to highlight them. Fixes being unable to scan characters that aren't dead or unconscious. Non-human characters can also be scanned now.
2017-12-07 19:34:32 +02:00
Turret.cs
Updated server logs so admins can see disguised persons
2017-12-16 20:24:24 +03:00
Wearable.cs
Added a timer to the raycasts so it's not screwing over performance too hard
2017-12-17 21:35:19 +03:00