Merge branch 'master' into coolthings
This commit is contained in:
@@ -61,7 +61,7 @@
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<joint limb1="0" limb1anchor="64,-264" limb2="2" limb2anchor="0,-100" lowerlimit="180" upperlimit="210" canbesevered="true"/>
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<joint limb1="0" limb1anchor="-100,100" limb2="3" limb2anchor="38,0" lowerlimit="-50" upperlimit="5" canbesevered="true"/>
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<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93"/>
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<joint limb1="0" limb1anchor="140,268" limb2="4" limb2anchor="0,0" lowerlimit="87" upperlimit="93" canbesevered="false"/>
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</ragdoll>
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@@ -235,8 +235,7 @@
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<Item
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name="Flashlight"
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category="Equipment"
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Tags="smallitem"
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Tags="smallitem"
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price="10">
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<Deconstruct time="15">
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@@ -248,12 +247,11 @@
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<Body width="27" height="10" density="15"/>
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<Holdable slots="Any,RightHand,LeftHand" holdpos="30,-15" aimpos="100,0" handle1="0,0">
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<Holdable slots="Any,RightHand,LeftHand,Face" holdpos="30,-15" aimpos="100,0" handle1="-13" handle2="-13">
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<StatusEffect type="OnActive" target="Contained" Condition="-0.2"/>
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</Holdable>
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<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.1" range="800" powerconsumption="10" IsOn="true">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.0, 0.5" size="2.0,1.0"/>
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</LightComponent>
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@@ -36,11 +36,12 @@
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category="Machine"
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type="Controller"
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linkable="true"
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disableitemusagewhenselected="true"
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>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected = "true">
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<Controller UserPos="-35.0, -50.0" direction ="Right" canbeselected="true">
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<limbposition limb="Head" position="-5,-62"/>
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<limbposition limb="Torso" position="-5,-108"/>
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<limbposition limb="LeftHand" position="43,-85"/>
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@@ -1011,8 +1011,6 @@ namespace Barotrauma
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public override void HoldItem(float deltaTime, Item item, Vector2[] handlePos, Vector2 holdPos, Vector2 aimPos, bool aim, float holdAngle)
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{
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Holdable holdable = item.GetComponent<Holdable>();
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if (character.IsUnconscious || character.Stun > 0.0f) aim = false;
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//calculate the handle positions
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@@ -1030,7 +1028,6 @@ namespace Barotrauma
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bool usingController = character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null;
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float itemAngle;
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if (Anim != Animation.Climbing && !usingController && character.Stun <= 0.0f && aim && itemPos != Vector2.Zero)
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{
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@@ -1042,6 +1039,7 @@ namespace Barotrauma
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itemAngle = (torso.body.Rotation + holdAngle * Dir);
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Holdable holdable = item.GetComponent<Holdable>();
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if (holdable.ControlPose)
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{
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head.body.SmoothRotate(itemAngle);
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@@ -947,13 +947,16 @@ namespace Barotrauma
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}
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}
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for (int i = 0; i < selectedItems.Length; i++ )
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if (SelectedConstruction == null || !SelectedConstruction.Prefab.DisableItemUsageWhenSelected)
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{
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if (selectedItems[i] == null) continue;
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if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
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for (int i = 0; i < selectedItems.Length; i++ )
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{
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if (selectedItems[i] == null) continue;
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if (i == 1 && selectedItems[0] == selectedItems[1]) continue;
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if (IsKeyDown(InputType.Use)) selectedItems[i].Use(deltaTime, this);
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if (IsKeyDown(InputType.Aim) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
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if (IsKeyDown(InputType.Use)) selectedItems[i].Use(deltaTime, this);
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if (IsKeyDown(InputType.Aim) && selectedItems[i] != null) selectedItems[i].SecondaryUse(deltaTime, this);
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}
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}
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if (selectedConstruction != null)
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@@ -372,7 +372,11 @@ namespace Barotrauma
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commands.Add(new Command("giveperm", "giveperm [id]: Grants administrative permissions to the player with the specified client ID.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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if (args.Length < 1) return;
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if (args.Length < 1)
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{
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NewMessage("giveperm [id]: Grants administrative permissions to the player with the specified client ID.", Color.Cyan);
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return;
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}
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int id;
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int.TryParse(args[0], out id);
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@@ -382,7 +386,13 @@ namespace Barotrauma
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ThrowError("Client id \"" + id + "\" not found.");
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return;
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}
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NewMessage("Valid permissions are:",Color.White);
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NewMessage(" - all",Color.White);
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foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
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{
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NewMessage(" - " + permission.ToString(),Color.White);
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}
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ShowQuestionPrompt("Permission to grant to \"" + client.Name + "\"?", (perm) =>
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{
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ClientPermissions permission = ClientPermissions.None;
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@@ -392,7 +402,11 @@ namespace Barotrauma
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}
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else
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{
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Enum.TryParse<ClientPermissions>(perm, out permission);
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if (!Enum.TryParse<ClientPermissions>(perm, out permission))
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{
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ThrowError("\"" + perm + "\" sn't a valid permission!");
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return;
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}
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}
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client.SetPermissions(client.Permissions | permission);
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GameMain.Server.UpdateClientPermissions(client);
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@@ -403,7 +417,11 @@ namespace Barotrauma
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commands.Add(new Command("revokeperm", "revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", (string[] args) =>
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{
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if (GameMain.Server == null) return;
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if (args.Length < 1) return;
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if (args.Length < 1)
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{
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NewMessage("revokeperm [id]: Revokes administrative permissions to the player with the specified client ID.", Color.Cyan);
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return;
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}
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int id;
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int.TryParse(args[0], out id);
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@@ -414,6 +432,12 @@ namespace Barotrauma
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return;
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}
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NewMessage("Valid permissions are:", Color.White);
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NewMessage(" - all", Color.White);
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foreach (ClientPermissions permission in Enum.GetValues(typeof(ClientPermissions)))
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{
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NewMessage(" - " + permission.ToString(), Color.White);
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}
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ShowQuestionPrompt("Permission to revoke from \"" + client.Name + "\"?", (perm) =>
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{
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ClientPermissions permission = ClientPermissions.None;
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@@ -423,7 +447,11 @@ namespace Barotrauma
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}
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else
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{
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Enum.TryParse<ClientPermissions>(perm, out permission);
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if (!Enum.TryParse<ClientPermissions>(perm, out permission))
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{
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ThrowError("\"" + perm + "\" isn't a valid permission!");
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return;
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}
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}
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client.SetPermissions(client.Permissions & ~permission);
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GameMain.Server.UpdateClientPermissions(client);
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@@ -34,7 +34,7 @@ namespace Barotrauma
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base.Init();
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Vector2 position = Level.Loaded.GetRandomItemPos(
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Level.PositionType.Cave | Level.PositionType.MainPath | Level.PositionType.Ruin, 500.0f, 30.0f);
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Level.PositionType.Cave | Level.PositionType.MainPath | Level.PositionType.Ruin, 500.0f, 10000.0f, 30.0f);
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item = new Item(itemPrefab, position, null);
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item.MoveWithLevel = true;
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@@ -28,7 +28,7 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Vector2 spawnPos;
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, true, out spawnPos);
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Level.Loaded.TryGetInterestingPosition(true, Level.PositionType.MainPath, Level.Loaded.Size.X * 0.3f, out spawnPos);
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monster = Character.Create(monsterFile, spawnPos, null, GameMain.Client != null, true, false);
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monster.Enabled = false;
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@@ -46,7 +46,7 @@ namespace Barotrauma
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public override void Start(Level level)
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{
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Vector2 position = Level.Loaded.GetRandomItemPos(spawnPositionType, 100.0f, 30.0f);
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Vector2 position = Level.Loaded.GetRandomItemPos(spawnPositionType, 100.0f, Level.Loaded.Size.X * 0.3f, 30.0f);
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item = new Item(itemPrefab, position, null);
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item.MoveWithLevel = true;
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@@ -85,7 +85,7 @@ namespace Barotrauma
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if (disallowed) return null;
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Vector2 spawnPos;
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if (!Level.Loaded.TryGetInterestingPosition(true, spawnPosType, true, out spawnPos))
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if (!Level.Loaded.TryGetInterestingPosition(true, spawnPosType, 20000.0f, out spawnPos))
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{
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//no suitable position found, disable the event
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repeat = false;
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@@ -184,8 +184,8 @@ namespace Barotrauma.Items.Components
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item.SetTransform(rightHand.SimPosition, 0.0f);
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}
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bool alreadySelected = character.HasSelectedItem(item);
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if (picker.TrySelectItem(item))
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bool alreadySelected = character.HasEquippedItem(item);
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if (picker.TrySelectItem(item) || picker.HasEquippedItem(item))
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{
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item.body.Enabled = true;
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IsActive = true;
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@@ -308,7 +308,7 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (item.body == null || !item.body.Enabled) return;
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if (picker == null || !picker.HasSelectedItem(item))
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if (picker == null || !picker.HasEquippedItem(item))
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{
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IsActive = false;
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return;
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@@ -320,7 +320,37 @@ namespace Barotrauma.Items.Components
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item.Submarine = picker.Submarine;
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picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
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if (picker.HasSelectedItem(item))
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{
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picker.AnimController.HoldItem(deltaTime, item, handlePos, holdPos, aimPos, picker.IsKeyDown(InputType.Aim), holdAngle);
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}
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else
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{
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Limb equipLimb = null;
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if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Face) || picker.Inventory.IsInLimbSlot(item, InvSlotType.Head))
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{
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equipLimb = picker.AnimController.GetLimb(LimbType.Head);
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}
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else if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Torso))
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{
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equipLimb = picker.AnimController.GetLimb(LimbType.Torso);
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}
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else if (picker.Inventory.IsInLimbSlot(item, InvSlotType.Legs))
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{
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equipLimb = picker.AnimController.GetLimb(LimbType.Waist);
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}
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if (equipLimb != null)
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{
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float itemAngle = (equipLimb.Rotation + holdAngle * picker.AnimController.Dir);
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Matrix itemTransfrom = Matrix.CreateRotationZ(equipLimb.Rotation);
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Vector2 transformedHandlePos = Vector2.Transform(handlePos[0], itemTransfrom);
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item.body.ResetDynamics();
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item.SetTransform(equipLimb.SimPosition - transformedHandlePos, itemAngle);
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}
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}
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}
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protected void Flip(Item item)
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@@ -134,6 +134,13 @@ namespace Barotrauma
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private set;
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}
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[Serialize(false, false)]
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public bool DisableItemUsageWhenSelected
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{
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get;
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private set;
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}
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public bool CanSpriteFlipX
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{
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get { return canSpriteFlipX; }
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@@ -817,7 +817,7 @@ namespace Barotrauma
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//50% chance of placing the ruins at a cave
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if (Rand.Range(0.0f, 1.0f, Rand.RandSync.Server) < 0.5f)
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{
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TryGetInterestingPosition(true, PositionType.Cave, false, out ruinPos);
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TryGetInterestingPosition(true, PositionType.Cave, 0.0f, out ruinPos);
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}
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ruinPos.Y = Math.Min(ruinPos.Y, borders.Y + borders.Height - ruinSize.Y / 2);
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@@ -894,7 +894,7 @@ namespace Barotrauma
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}
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}
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float offsetFromWall = 10.0f)
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)
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{
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if (!positionsOfInterest.Any()) return Size*0.5f;
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@@ -906,7 +906,7 @@ namespace Barotrauma
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do
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{
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Vector2 startPos;
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Level.Loaded.TryGetInterestingPosition(true, spawnPosType, true, out startPos);
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Loaded.TryGetInterestingPosition(true, spawnPosType, minDistFromSubs, out startPos);
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startPos += Rand.Vector(Rand.Range(0.0f, randomSpread, Rand.RandSync.Server), Rand.RandSync.Server);
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@@ -935,7 +935,7 @@ namespace Barotrauma
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public bool TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, bool avoidSubs, out Vector2 position)
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public bool TryGetInterestingPosition(bool useSyncedRand, PositionType positionType, float minDistFromSubs, out Vector2 position)
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{
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if (!positionsOfInterest.Any())
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{
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@@ -945,17 +945,20 @@ namespace Barotrauma
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var matchingPositions = positionsOfInterest.FindAll(p => positionType.HasFlag(p.PositionType));
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if (avoidSubs)
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if (minDistFromSubs > 0.0f)
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{
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foreach (Submarine sub in Submarine.Loaded)
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{
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float minDist = Math.Max(sub.Borders.Width, sub.Borders.Height);
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matchingPositions.RemoveAll(p => Vector2.Distance(p.Position, sub.WorldPosition) < minDist);
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matchingPositions.RemoveAll(p => Vector2.DistanceSquared(p.Position, sub.WorldPosition) < minDistFromSubs * minDistFromSubs);
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}
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}
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if (!matchingPositions.Any())
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{
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#if DEBUG
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DebugConsole.ThrowError("Could not find a suitable position of interest. (PositionType: " + positionType + ", minDistFromSubs: " + minDistFromSubs + "\n" + Environment.StackTrace);
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#endif
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position = positionsOfInterest[Rand.Int(positionsOfInterest.Count, (useSyncedRand ? Rand.RandSync.Server : Rand.RandSync.Unsynced))].Position;
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return false;
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}
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Reference in New Issue
Block a user