Files
LuaCsForBarotraumaEP/BarotraumaServer/Source/Sprite/Sprite.cs
2017-06-14 18:24:11 -03:00

28 lines
520 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
namespace Barotrauma
{
public partial class Sprite
{
private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn)
{
//do nothing
}
private void CalculateSourceRect()
{
//do nothing
}
private void DisposeTexture()
{
//do nothing
}
}
}