using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; namespace Barotrauma { public partial class Sprite { private void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn) { //do nothing } private void CalculateSourceRect() { //do nothing } private void DisposeTexture() { //do nothing } } }