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LuaCsForBarotraumaEP
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03626c997b9e9fc9986f33c661355b72e67b5b76
LuaCsForBarotraumaEP
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Subsurface
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Regalis
03626c997b
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
...
- Option to change the texture of the "light sphere" - Added "headlights" to the scooters
2016-05-03 00:27:48 +03:00
..
Components
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
CharacterInventory.cs
Fix for InvalidCastException when trying to send a ApplyStatusEffect network event
2016-05-01 18:56:42 +03:00
FixRequirement.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00
Inventory.cs
Fixed NullReferenceException when attempting to send an ApplyStatusEffect update for an item that was removed from the inventory by the statuseffect (eg syringe with nitroglyserine which was dropped because of the explosion), oxygen level detoriates more slowly when unconscious, showing a tooltip for items in a subinventory, nitroglyserine explodes on first injection (instead of after a few injections when condition drops to zero)
2016-04-25 21:58:26 +03:00
Item.cs
Using TrySetLimbPosition when flipping a character to prevent limbs from going through walls, changes to outside->inside teleportation logic
2016-05-01 18:53:58 +03:00
ItemInventory.cs
- converting NetworkEvent sending time to local time before doing any comparisons
2016-03-03 21:11:54 +02:00
ItemPrefab.cs
- Fixed shadows not being cast if the lightsource is outside the sub and the convexhull is not
2016-05-03 00:27:48 +03:00
ItemSpawner.cs
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
RelatedItem.cs
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
2016-04-27 17:14:09 +03:00